As a creative agency powered by a software company, Happy Mushroom develops tools and pipelines that give power back to key creatives. By making the Unreal Engine the center of our process, we are able to produce photo-real 3d assets in previs and carry them through to finals, creating a lossless pipeline across multiple platforms and ultimately enhancing the film making process.
WE CREATE PREMIUM UNREAL ENGINE ENVIRONMENTS AND PROVIDE REAL-TIME SOLUTIONS.
USING THE UNREAL ENGINE, WE TACKLE UNIQUE REAL-TIME CHALLENGES FOR FILM, TV, GAMES, VR, THEME PARK ATTRACTIONS AND MORE...
Happy Mushroom empowers key creatives to visualize their story at every stage of production. From storyboards to post-production, we collaborate with you to explore your narrative, design shots and plan technical solutions. Our workflow is fast and flexible, merging traditional cinema techniques with cutting edge technology.
VIRTUAL ART DEPARTMENT
CREATING PHOTO-REAL ENVIRONMENTS THAT RENDER IN REAL-TIME...
An extension of the art department, where 3D sets and 3D characters are designed in a real-time workflow. This enables the use of virtual reality tools for reviews, proprietary lighting/asset tools, and others. Happy Mushroom offers a premium service, with photo-real lighting rendered in real-time, and professional photogrammetry workflows.
VIRTUAL PRODUCTION + PREVIS+TECHVIS
HELPING PRODUCTION SOLVE SOME OF THEIR MOST COMPLEX CHALLENGES...
Visualize your story at every stage of production. Our pipeline empowers creatives to experiment with different staging, lighting, camera placement, editing and more without having to incur costs of actual production. Our lossless pipeline ensures your animations and assets are tracked from previs to post.
SOFTWARE AND PIPELINE
INTRODUCING A LOSSLESS PIPELINE- BECAUSE STUDIOS ARE ONLY AS GOOD AS THEIR TOOLS...
The team at Happy Mushroom has the ability to write software that provides the key creatives solutions for even the most demanding film and game projects. Our proprietary software allows key creatives to visualize and control their story, making it possible to see the end result in previs, where it matters most.
WE BELIEVE IN THE POWER OF AN AGILE SYSTEM
and are disrupting the traditional workflow to create a foundation and infrastructure that allows for 3D assets to be carried through a lossless pipeline. Our software and pipeline are for anyone looking for strong infrastructure to set up around the Unreal Engine. It is also used for speeding up a team's workflow and consistency. Our tools are developed from the ground up around the Unreal Engine, they lower the barrier of entry for creatives and track all moving parts in and out of Unreal.
We create high quality real-time assets. Now offering photo-real environments out of the Unreal Engine.
ENVIRONMENT SCANS, PHOTOGRAMMETRY & HI-REZ SKIES
Offering real-life environment captures and high-res skies for both real-time and traditional VFX pipelines.
VIRTUAL PRODUCTION & PIPELINE TOOLS
Our workflow uses Virtual Reality review tools, and HM proprietary tools art direct, track and deploy assets to both traditional and realtime pipelines.
VIRTUAL PRODUCTION + PRE-VIS + TECH-VIS
Virtual Production Tool-set
We use Virtual Production tools to art direct, explore narrative and design shots. Our proprietary tools record your shots, and any changes you’ve done to the environment.
Previs & Techvis
A typical Techvis delivery provides accuracy and clarity of technical challenges. Our tools categorize your animations and assets into their corresponding scenes. Always keeping organized.
Lighting & Mocap Tools
Delivering “photo-realistic” quality rendering in real-time. We’ve built, and continue building lighting tools for clients and in house artist. We provide professional mocap services.
WANT TO KNOW HOW HAPPY MUSHROOM CAN HELP YOU WITH YOUR NEXT PROJECT?
HAPPY MUSHROOM FOUNDERS COME FROM DIFFERENT BACKGROUNDS BUT CONVERGE AT THE SAME PLACE-USING THE UNREAL ENGINE TO TELL COMPELLING STORIES. BE IT FOR FILM, GAMES, OR EXPERIENCES, HAPPY MUSHROOM AIMS TO BRIDGE VFX AND GAME TECH